Caer Konig

Overview

Caer Konig was founded by the norl that left Caer Dineval to build a watchtower at the end of Icewind Pass to guard against goblinoids. The ruined caer sits along the slops of Kelvin’s Cairn above a sheltered cove around which the rest of Caer Konig is built.

History

Caer Konig was founded in 1284 DR by people from Caer Dineval seeking to build a watchtower at the end of the Icewind Pass to help guard from marauding goblinoids and giants coming down from the Reghed Glacier and Spine of the World Mountains. These people were descendant largely from the norl raiders that had pursued the ffolk when both groups ended up stranded in Icewind Dale several years before. The norl and ffolk had ancient enmities that caused friction enough to drive the two groups apart, and so the norl left to build the watchtower when the opportunity arose.

The norl were led by Konig Stregsson, who proposed the building of the watchtower and got agreement (and resources) from the entire community of Caer Dineval. With a hand picked team of warriors, Konig found a suitable site and clear it of indiginous monsters, building a wooden tower on the site. Konig then sent for the families of his men to join them and Caer Konig was born.

Unfortunately the norl had only learned rudimentary engineering skills from their ffolk neighbours, and the wooden structure had weak foundations. The first spring melt caused serious erosion and parts of the structure began to collapse, the next group of marauding goblins exploited these holes and razed the caer. Caer Konig was abandoned and its people fled back to Caer Dineval in 1286 DR, but it was retaken the following summer and has been inhabited ever since. The Caer itself suffers periods of habitation and ruination as the spring thaw continues to erode the foundations of the caer whenever they are laid.

The people of Caer Konig and Caer Dineval are always at odds with one another. When Caer Konig was established in 1284 DR, the norl were quick to contest the waters of Lac Dinneshere, sparking bloody conflict between the fishermen of each settlement. Caer Konig’s collapse in 1286 DR saw the norl return to Caer Dineval, where shelter was given, but only in return for an agreement on the exact fishing territories of each town in Lac Dinneshere. That agreement has been ignored since the merchants of Luskan began arriving and a market grew for scrimshaw from Icewind Dale, leading to pitch battles between the town sponsored fishing vessels and even independent fishermen.

The growth of Easthaven has lessened the aggression between Caer Dineval and Caer Konig slightly, but only so they can work together to keep the fishermen of Easthaven out of their historic fishing territories.

Politics

Who Rules: The people of Caer Konig are descended from the raiders of the Korinn Archipelago, which are a mix of illuskan and norl. As a result they respect strength and power but also recognise the authority of a hereditary nobility. Thus far the people of Caer Konig have respected the authority and the commands of the Speaker who are always descended from Konig Stregsson (although there are about 40 people in Caer Konig descended from the prolific Warleader).

Who Really Rules: The Speaker is 

Heraldry: A white fish silhouette rising from the center bottom of a dark blue field. which has a while border on all sides but its bottom. The fish signifies the local fishing trade, and the broken border represents the snow and the harbor surrounding the lawn.

Plots: Since the people of Caer Dineval separated to found Caer Konig there has been a feud between these two settlements. The people and Speaker of Caer Konig will oppose anything that involves or benefits Caer Dineval with one exception. The rise of Easthaven to economically eclipse both Caer Dineval and Caer Konig has resulted in both towns setting aside their feuds to oppose anything that might benefit or involved Easthaven.

Important Sites

Caer Konig: The wooden round-tower has been rebulit many times but usually succumbs to collapse within a decade. It is currently being rebuilt by Speaker Dorim Lugar so that he has somewhere prestigious to live befitting his station.

The Hook: This tavern sits on the edge of the market square, catering to local fishermen docking at the nearby harbour. The ale is watered, the food is cold, but the prices are accordingly low (often fishermen trade a knucklehead per pint).

The Northern Light: This inn is so named for a magical lantern outside the inn that glows green, red, and blue (slowly shifting from one colour to the next). This lantern can be seen by those out on the lake and is an important waypoint marker for local fisherment.

The inn caters to Icewind Dale merchants that travel from settlement to settlement buying goods to bring to market in Bryn Shander, it also houses adventurers exploring Kelvin’s Cairn and beyond.

Local Lore

Dwarf Lore: There are rumours of dwarf tunnels in and around Kelvin’s Cairn, covering the entire underlayer of the Ten Towns with a network of tunnel complexes that allow the dwarves access to anywhere at a moments notice.

While it is well known that there are tunnels linking Bremen to Valladrul (although the exact location of these tunnels is only guessed at), few really believe that tunnels run beneath the entire Ten Towns region, and so many would be surprised to find that the dwarves of Valladrul have indeed built secret tunnels from their home to each of the settlements of the Ten Town, to allow for easier trade and travel. Then there are all the old tunnels delved in and around Kelvin’s Cairn that have often been walled off by the dwarves and forgotten about.

In Caer Konig the dwarven tunnel running from Valladrul ends up in the deep cellars of the Northern Light inn (a purely accidental breach).

 

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