The nation of Jhaamdath was established millenia ago in a valley nestled between the Orsraun Mountains and the forest of Nikerymath. The nation quickly expanded thanks to the magical skills of a number of prominent families, and soon grew to encompass lands from the Akanamere to the Shaar and the Lake of Steam.
Millennia of conflicts with the neighbouring nations of Unther, Calimshan, and beholders from the Lake of Steam turned Jhaamdath into a realm of xenophobics that ultimately turned upon the elves living in Nikerymath in the heart of Jhaamdath and led to the destruction of Jhaamdath when the elves retaliated.
The Early Years of Jhaamdath
Jhaamdath was founded by the outcast tribe of Jhaam, a large family of nomads forced out of the Rezamark and the Arnaden by the tribes that lived there for consorting with the glittering red dragon Aupp’nsardr (who had sired a number of children within the tribe and caused an increase in wild talents among the Jhaamdlathi that ultimately led to their exile).
Venturing to the lands nestled between the Orsraun Mountains and the Forest of Nikerymath, the Jhaamdlathi established a meeting place at the point that would later become the city of Naarkolyth.
It wasnt until the appearance of the wanderer Laszik Silvermind, who came to the Jhaamdlathi bearing the Code of Auppenser and the 6 crystal orbs known as Udoxia, that Naarkolyth would come to resemble a true settlement and civilisation came to the Jhaamdlathi.
- -5800 DR: The nation of Jhaamdath is born when human settlements north of the Nikerymath unite under the Dath Dynasty and its greatest warrior, Jhaam.
- -5750 DR: Naarkolyth, the First City of the Sword is founded in Jhaamdath.
- -5730 DR: The great mystic Laszik Silvermind pens the first code of laws for Jhaamdath in the name of his god Auppenser. Slavery is outlawed in Jhaamdath.
- -5725 DR: Laszik Silvermind crafts the udoxia, a powerful artefact that allows those connected to it to access the powers stored within. The power of the udoxia extends for miles beyond Naarkolyth and attracts many rural folk to the city causing a population surge.
- -5710 DR: Laszik Silvermind founds the Udoclian University to teach his branch of mind magic to prospective students.
- -5700 DR: Jhaamdath abandons its oligarchical government and becomes a theocracy.
- -5690 DR: Laszik Silvermind vanishes in front of a large gathering, many believe he has ascended to serve Auppenser.
- -5590 DR: Porrenath, the Second City of the Sword is founded in Jhaamdath.
- -5500 DR: Jhouram, the Third City of the Sword is founded in Jhaamdath as a major port. Jhaamdath begins construction of a navy.
- -5425 DR: Gharrent and Golmuth, the Fourth and Fifth Cities of the Sword are founded in Jhaamdath.
- -5330 DR: Lirremar, the Sixth City of the Sword is founded in Jhaamdath amid war between Coramshan and High Shanatar.
- -5300 DR: Surviving elves from the Darthiir Woods (Modern: Forest of Mir) begin migrating to the Nikerymath
- -5250 DR: The twin cities of Tuoxent and Hollinth, the Seventh and Eighth Cities of the Sword are founded in Jhaamdath
The Jhaamdath Empire
The Empire of Jhaamdath did not truly begin until the people began to ignore the teachings in the Code of Auppenser and the pressure of over population led to the foundings of additional cities much sooner than expected. While the Bladelords and the Church of Auppenser resisted this expansion, the old clans and their families that were now firmly ensconced in the armed forces of Jhaamdath established the military outpost of Lirremar which the Psiarchs were forced to bless with a Udoxia (or risk ignoring the Code of Auppenser themselves).
The military were on the rise and now in control of their own Udoxia, they expanded Jhaamdath again and again in the coming centuries, establishing Tuoxent and Hollinth as military outposts. The swelling population of Jhaamdath migrated to these new settlements, grateful to the old clans for their efforts. These new cities were in direct contravention of the Code of Auppenser (which stated that only 6 cities were to be founded, each with its own Udoxia), using the results of a century of research into Udoxia, the clans had created their own Udoxia and placed them in a fortress at the heart of each city.
This expansion brought Jhaamdath to the attention of multiple powers once again. The illithids of Oryndoll found the traces of Laszik’s magic and his knowledge of illithid secrets in the new (and briefly unprotected) cities. They sent their agents to the Orsraun Mountains and started influencing people as they ventured outside the protection of the Udoxia, these puppets were turned to support of the military clans.
At the same time, the Kingdom of Mir noticed the fledgling Empire of Jhaamdath (thanks to rumours spread by the drow of Guallidurth who sought to weaken the illithids of Oryndoll) and a bloody war ensued between the two nations. Jhaamdath ultimately won the conflict, and bolstered by its success continued to expand in every direction, absorbing other peoples and their lands into the now burgeoning empire.
- -5032 DR to -5005 DR: The Mir-Jhaamdath War: The armies of Mir and Jhaamdath clash for the first time north of the small fishing town of Ankhport. Mir is dealt a crushing blow. For the next twenty five years, Jhaamdath pursues and pushes the army of Mir all the way back to Saradush.
- -5007 DR: Coramshan and Mir are united under the rulership of Ukhar IV in response to the threat from Jhaamdath.
- -5006 DR: Coramshan counterattacks, pushing Jhaamdath back to Saelmur.
- -5005 DR: Coramshan and Jhaamdath declare a truce, both nations abandon their claims to the Lake of Steam. Cormashan and Mir unite under Bakkal and Murabir Ukhar IV to form the Calimshan Empire, which claims all lands south of the Wurlur (present day River Ith) and west of the Iltkazar Mountains.
- c. -5000 DR: Ankhapur is founded by settlers from Jhaamdath.
- -4850 DR: Jhirrent is founded, becoming the ninth city of the sword.
- -4620 DR: Inixrien is founded, becoming the Tenth City of the Sword.
- -4470 DR: Corrant is founded, becoming the Eleventh City of the Sword.
- -4230 DR: Mirrindith the Last becomes the Twelfth City of the Sword.
- -4000 DR: Jhaamdath begins expanding east into the lands west of the Akanamere, encountering tribes of Turami that are absorbed into Jhaamdath society as a class of labourers and fieldhands.
- Jhaamdath begins settling the banks of the Nagaflow and the Nagawater where they come into contact with tribes of wemics.
- Duergar rebel against their illithid masters and eventually free themselves from the mind flayers’ dominion. They carve out their own holdings in the northern Underdark beneath the Orsraun Mountains.
The Late Empire
Around -4000 DR a climactic change of power swept through the Underdark, the duergar slaves of Oryndoll rebelled against their masters and the ensuing war almost destroyed the illithids and their city until at last the duergar fled into the Underdark to found the likes of Dunspeirrin beneath the Orsraun Mountains.
This event ended the illithid meddling in Jhaamdath and allowed the Empire of Jhaamdath to change course from an impending civil war.
With the focus of the empire no longer on conquest and expansion, Jhaamdath’s political equilibrium was restored and the psiocracy once again gained control of the Bladelords. Jhaamdath began to turn its effort towards turning these newly conquered lands into a place of peace and freedom, a movement that lasted for another two thousand years.
- -3218 DR: The wemic tribes rout a Jhaamdath army passing through their sacred hunting grounds west of the Nagawater.
- c.-3000 DR: The empire of Jhaamdath extends from the Akanamere to Turmish and the Shining Plains down to the Lapaliiya.
The Slow Decline
Another unforeseen event greatly influenced the Empire of Jhaamdath, reversing two thousand years of peaceful progress under the Psiocracy. In -2391 DR, a beholder hive was established in the Lake of Steam. Within a decade beholders were streaming out of the Alimir Mountains and swarming over southern Jhaamdath and southern Calimshan.
Once again Jhaamdath found itself at war with a powerful enemy, and its entire society was changed in favour of the military. It took the combined might of Jhaamdath and Calimshan to overpower these strange new enemies and force them back into the mountains, but even then beholders continued to plague the lands of both nations every few decades.
Eventually Jhaamdath relocated an entire tribe of nomads from the Shaar (tempting them with riches and promises of new hunting grounds in Jhaamdath’s frontier) to the lands around the Nagawater and the Lake of Steam. These nomads would bear the brunt of the depredations of lone beholders, and provide advanced warning to the Empire of Jhaamdath should another threat arise.
The beholder threat persisted on and off for almost a millennia, even conquering the city of Calimshan itself, and was only ended when Calimshan gained a technological advantage over the beholder menace (in the form of war chariots and short bows).
Jhaamdath meanwhile was also occupied in a war with the neighbouring nation of Akanu, with the Untheric armies managing to conquer the city of Inixrien at one point. It took nearly five hundred years for the war to end, and was only possible once Calimshan was able to finally defeat the beholder nations and push them back into the Underdark. With only one enemy left to face, the armies of Jhaamdath marched on its eastern border and soundly defeated Akanu, retaking Inixrien and restoring its borders.
By the end of this era, after two millennia of warfare, the power of the military clans dominated the government and society of Jhaamdath, with almost all 12 positions of the Psiocracy of Bladelords held by members of the old clans of Jhaamdath (with only 2 remaining in the hands of the Psiarchs of Auppenser).
- -2391 DR: Streaking meteors are seen over the Lake of Steam. Zokir, City of Orbs, is founded beneath the Alimir Mountains.
- -2381 DR: Beholders plague Jhaamdathan and Calishite colonies around the Alimir Mountains. Jhaamdath all but abandons its colonies around the Lake of Steam for the next 1,800 years.
- c. -2200 DR: Jhaamdath pays a large tribute to nomadic tribes from the Shaar to relocate to the lands around the Nagawater and act as a buffer between Jhaamdath and the beholders of the Lake of Steam.
- c. -1900 DR: Beholders again begin to threaten the lands around the Lake of Steam.
- -1603 DR: The bladelords of Jhaamdath order the construction of a secure demiplane accessible only from the Imperial Palace of Dhinnilith in Naarkolyth.
- -1550 DR: The Forest of Mir is burned by beholders from the Plains of Pehrifaal until it assumes its modern day borders west of the Alimir Mountains.
- -1504 DR to -1069 DR: The Akanu – Jhaamdath War: Eastern provinces of Jhaamdath fall under the sway of Akanu.
- -1504 DR: The armies of Akanu; led by the hero Ram-Hlath begin the conquest of the eastern part of Jhaamdath as far as Inixrien.
- -1499 DR: The city of Inixrien falls to the Untheric invaders.
- -1428 DR: Beholders from the Alimir Mountains conquer Calimshan and Iltkazar.
- -1402 DR: Calimshan is freed, and the beholders are expelled from the nation.
- -1280 DR: Resurgent beholders attack Calimshan along the Alimir Peninsula.
- -1080 DR: The beholders are pushed back to the Lake of Steam. Calimshan’s rule extends as far east as Mintar.
- -1070 DR: Inixrien is retaken for the Bladelords of Jhaamdath.
- -1069 DR: Jhaamdath restores its eastern border with Akanu at the Akan’Angol.
- -1050 DR: For nearly four hundred years, Calimshan’s armies slowly drive the eye tyrants back into the Underdark.
- c. -1000 DR: From this date onwards Jhaamdath begins to establish colonies far beyond its current borders, including the modern day Dragon Coast, Turmish, Tsurlagol and Procampur, Impiltur, and Thesk. These colonies bring back exotic trade goods and raw materials to Jhaamdath, but overstretch the resources of the empire trying to maintain these colonies.
- -990 DR: Intermittent plagues over the next century ravage the populations of Schmaedar and Calimport. The first plague, which strikes this year, kills nearly half of Calimport’s slaves, 60% of the city’s population, and forces the syl-pasha and his family to remain trapped in their palace for nearly two years until the disease subsides. The bladelords of Jhaamdath are suspected of creating the plagues, but nothing is ever proven.
- c. -680 DR: Calishite settlers, escaped slaves, and military expeditions begin settling the lands around the Lake of Steam.
- -407 DR: Year of Captive Pride: Calishite settlers colonising the eastern end of the Lake of Steam begin expanding north along the Nagaflow to build roads linking to other Calishite colonies around the Deepwash.
- –405 DR: Year of Lost Chances:Calishite settlers come into contact with colonists from Jhaamdath that had claimed the lands north and east of the Ankhwood. Years of battles and skirmishes begin until the Calishites are forced to abandon their lands around the Lake of Steam due to other pressures. Following this war the colonies across the Sea of Fallen Stars are abandoned to their fate, except for Turmish which is increasingly fortified.
- -374 DR: Year of Shattering: With the city all but abandoned due to the plague they framed on Jhaamdath, priests of Talona attempt to conquer Calimport and plunder its riches to build a temple to their goddess of poisons. Many of those who remain in Calimport are rogues, escaped slaves, and necromancers. For a time, the capital becomes the Rogues’ City.
- -359 DR: Year of Boiling Moats: Psiarchs from Jhaamdath open a planar rift at the site of Rezarl’s death in the north of the Rezamark. Torrential rain strikes the Rezamark for ten days. The River Reza (Modern: River Reddan) floods, causing a lake of bubbling mud to appear inhabited by an enormous mud monster. The nomadic tribes of the Rezamark flee south to Jhaamdath.
- -277 DR: Year of the Winking Eye: Olryn Mirandor journeys to Eartheart in the Great Rift to commission the swordsmith Iltorn Crownshield to make the sword Iltornar to commemorate the coming birth of his son Impil Mirandor.
The Eternal Empire of Jhaamdath
In -276 DR the Psiocracy of Bladelords was ended thanks to the magically powerful, and extremely charismatic Dharien Mhulth, who gained the support of 9 of the Bladelords and declared himself the Eternal Emperor of Jhaamdath. Intent on securing the future of the Empire, Emperor Dharien forcibly quashed the dissenting Psiarchs of the Church of Auppenser, assassinated any rivals among the old clans, and set out to subdue a danger at the heart of Jhaamdath (the elves of Nikerymath).
Dharien’s war against all possible dangers to himself and the Empire resulted in the confiscation or loss of many Udoxia, the destruction of much of the Church of Auppenser, and the near extermination of the elves of Nikerymath. With nothing left to lose, the remaining elven High Mages caused a tsunami to wipe Jhaamdath from the face of Faerun.
- -276 DR: Year of Overflowing Casks: A bloody coup in Jhaamdath replaces the psiocracy of bladelords with a militant emperor, who commands the building of a great navy on the Inner Sea.
- Jhaamdathan loggers come into conflict with the elves of the Nikerymath. Over the next twenty years, Jhaamdathan forces hunt down and slaughter the elves, only the city of Rucien Xan survives within Nikerymath and nine out of every 10 elves is slain.
- Hundreds of dissenters among the Church of Auppenser are imprisoned. Some are publicly executed for treason, but most are released after being “altered” to instil loyalty to Emperor Dharien. Church protest over the new regime declines and many members go into hiding.
- -269 DR: Year of Mournful Moments: In an attempt to restore the Psiocracy, Exarch Valigan I attempts Enlightenment for a second time. He becomes even more powerful but also erratic and uncontrollable and during an outburst slays 3 Exarchs. Valigan Thirdborn as he becomes known is imprisoned somewhere in the Granite Grates by the Emperor Dharien and a number of Psiwars (who were all executed after helping seal him in prison).
- -273 DR: Year of the Dancing Faun: The Emperor of Jhaamdath orders his soldiers to seize the udoxias still possessed by the Church of Auppenser. Citizens loyal to the church bar the military from entering the temples. After a short standoff the Emperor concedes, ordering the soldiers to stand down.
- -264 DR: Year of Scriveners: The city of Gharrent declares independence from Jhaamdath. The armies of Jhaamdath invade the city and publicly executes all suspected rebels (including all clergy of Auppenser) for treason. The udoxia of Gharrent is secretly removed and hidden by the Emperor.
- -255 DR: Year of Furious Waves: The Fall of Jhaamdath: The Twelve Cities of the Sword are destroyed by a gargantuan tsunami raised by the elves of Nikerymath. The coastline of the Vilhon Reach is reshaped to present day contours.
- Survivors from Jhaamdath flee north and settle the lands of Cormyr, Sembia, the Dalelands, and the Vast.
The Fall of Jhaamdath
Contrary to popular opinion, Jhaamdath was not completely or immediately destroyed. The Empire of Jhaamdath had spent 20 years fortifying the Granite Grates, and a large proportion of the military survived the tsunami.
While the Vilhon itself was fundamentally altered, from verdant river plains, to a narrow inlet, the lands around it survived as waterlogged marshes with islands amid the water that held old keeps and fortresses. People congregated around these islands of dry land, but as the years passed, more warlords from the Granite Grates returned to claim their place as robber barons and lord it over the conquered masses.
- -251 DR: Year of Black Apples: The Jhaamdathi noble Reddal Dordrien and his household flee north to the shores of modern Sembia. After journeying inland they settle on the western slopes of the Dagger Hills and establish a keep for protection.
- -250 DR: Year of Imprisonments: Calimshan, under Syl-Pasha Faud yn Orun el Evrytaan, reclaims some of the Arnaden Lands around the Lake of Steam, now that Jhaamdath is no more.
- Emigration begins from the former lands of Jhaamdath to what will become Thesk, Impiltur, and the Vast.
- -247 DR to -238 DR: The Procession of Justice: A host of archons, led by the planetar Tyr, are summoned to Turmish to pacify the lawless remnants of ancient Jhaamdath. Tyr’s host slays Valigan Thirdborn.
- -243 DR: Year of the Rack: The Church of Ilmater joins forces with the Procession of Justice.
- -200 DR: Year of Stonerising: The Chondathan humans who are to become the first of the Dalesfolk cross the Dragon Reach to the southern region of Cormanthor from the Vilhon Reach.
- -153 DR: Year of the Starry Shroud: Proeskampalar (Modern: Procampur) is founded by dwarves from Earthfast and quickly becomes an important trading partner of Westgate due to an influx of refugees from fallen Jhaamdath.
- -137 DR: Year of Blooded Sunsets: King Orlak of Westgate is overthrown and destroyed by a company of knights from the Vilhon Reach. Dawnknight Gen Soleilon is crowned King of Westgate.
- -100 DR to 250 DR: Refugees from Jhaamdath settle Altumbel’s islands. Akanu and Unther colonise the southern coastline of Aglarond and the Wizards’ Reach.
- -37 DR: Year of Patriots: Alaghon, is founded as the first recorded settlement in what would become Turmish. It quickly becomes a trade centre for the Inner Sea.
- The success of Alaghon in establishing itself as a port city convinced other sea traders to create a trade centre of the Vilhon Reach. This allowed those in the Vilhon Reach to establish trade with the elves of the Chondalwood and, eventually, allowed them easier access to the lands south.
- -22 DR: Year of Broached Gates: King Inrath II of Impiltur conquers Arnafel using mercenaries from the Vilhon Reach.
- 20 DR: Year of the Fallen Fury: Iljak, the first major trade city of the Vilhon Reach is founded, marking the end of the large scale Jhaamdathan exodus and the beginning of efforts to build a human realm along the shores of the region. The villages that had dotted the surrounding countryside quickly merged with the port in the hopes of raising their quality of life. Farmers who decided to raise crops outside of this city found themselves constantly pushed back by the ever expanding population of Iljak.
Life and Society
Jhaamdath was a society of antagonistic ideals born from the conflicting forces that had manipulated the people of the Rezamark for millennia. The tribal roots of the nomads of the Rezamark were of a nomadic, warrior people that constantly fought for territory, food, status, and slaves. Laszik Silvermind and his psiarchs preached of order, freedom, and growth of the mind. The two groups coexisted for millennia, with each struggling to gain ascendency over the other.
In the beginning of Jhaamdath, the clans of prominent families within the Jhaamdlathi held sway over the nation. Their elders held the majority of the wealth and power, claiming the choicest hunting grounds, resolving disputes, and making war on their rivals. They formed a council of sorts that advised Jhaam the Blade Lord, and following his death, they made the decisions that affected the people of Jhaamdath.
The arrival of Laszik Silvermind created a new power group within Jhaamdath’s society, one that was at first ignored or derided, but which quickly grew due to the magical powers possessed by a number of their members. These psionicists, as they called themselves, aided the lesser members of society and so gained a great many supporters. As the disciples of Laszik began to rival and even supplant the Bladelords, they started to preach a new way of life that respected freedom and intelligence, making everyone equal in society and forbidding slavery, the Code of Auppenser also dictated where and how the nation of Jhaamdath was to expand.
This dichotomy at the heart of Jhaamdath’s society would come to shape it for millennia, with the battle for control of Jhaamdath leading to periods of expansion and warfare and ultimately the destruction of Jhaamdath in its entirety. During Jhaamdath’s early years, the nation expanded according to the Code of Auppenser, but by the end of its first millennium Jhaamdath started to veer away from those teachings and came to the attention of the illithids of Oryndoll and then Calimshan.
A lengthy war with its neighbour saw the military commanders increase their power within society once again, a cycle that repeated itself over and over, with war coming to Jhaamdath and increasing the power of the military, only for the Bladelords to regain control after the war ended and pushing the military into decline.
The old clans of Jhaamdath formed the nobility and kept their privileged position in society by making their military power and expertise available during the early years of Jhaamdath and by the time of the Empire they were firmly ensconced as the commanders of the army and navy.
Clan Mhirrin: One of the old clans of the Jhaamdlathi, with a proud heritage of commanding the armed forces. This clan established the last city of Mirrindith and the majority of the clan including many minor branches of the noble family lived in this great city. They were fervent worshippers of Murdane, having lived in Porrenath (the heart of her church) for many centuries.
In the early years of Jhaamdath, the clans dominated all aspects of society, offering protection to the people in return for a position of political prominence over everyone. These clans ruled as an advisory council to the Great Chief Jhaam, and later as a ruling council in its own right.
The emergence of Laszik Silvermind and his Psiarchs destabilised Jhaamdath’s society, introducing a concept of people outside of membership of a clan, with many low ranking members of the clans abandoning them for the safety of the Psiarchs. When the ruling council of clans was replaced with the Psiocracy, the main family of the clans assumed the position of nobility and everyone else became citizens of Jhaamdath, protected by the Code of Auppenser as long as they agreed to abide by its rules.
As Jhaamdath expanded it encountered humans of other ethnicities that were absorbed into the Empire. The Code of Auppenser forbade slavery, and many of these peoples were brought into the Empire under the auspices of freeing them or protecting them from enslavement by other nations (such as Calimshan and Akanu).
The Enlightened are the name given to those foreigners (humans only) that chose to seek the path of truth and knowledge among the people of Jhaamdath. They were in truth second class citizens that were protected by the Code of Auppenser, but were destined to a life of labour as farm hands, miners, fishermen, loggers, and other menial work.
It was forbidden for anyone not of the Enlightened to enter into “union” (physically or spiritually) with one of the Enlightened. The Enlightened were able to become true citizens of Jhaamdath only after they had achieved Enlightenment, which was an arduous process that even the most accomplished Psiarchs had difficulty achieving. As a result, the Enlightened were destined to remain so and labour until they perished.
Enlightenment: The Code of Auppenser initially laid out the concept of Enlightenment, a state of inner peace that could transcend and transform the body through freedom of spirit, meditation, etc (and a focus on the numbers 6 and 1).
The Psiarchs of Auppenser spend their entire lives trying to achieve Enlightenment (almost all with little success). The Enlightened are charged to achieve Enlightenment in order to become true citizens of Jhaamdath. The entire society of Jhaamdath is structured around the concepts that allow one to achieve Enlightenment.
Achieving Enlightenment allows the individual to become one of the Elan of Auppenser, an immortal being, freed of emotion and desire, with innate magical powers from the psionic discipline. Laszik Silvermind was noted as the first Elan of Auppenser (although he disappeared completely and was never seen again, the Church of Auppenser later decided that he ascended to join Auppenser on the Outer Planes). Of Laszik’s 12 Psiarchs, only 2 ever achieved Enlightenment, in fact over the entire 5 millennia history of Jhaamdath, only 37 people are noted to have achieved Enlightenment (one of those achieved it twice).
Dlath: People of
Elan: Chosen of
During the course of its five millennia history, the religions of Jhaamdath evolved significantly.
The horse riding nomads that roamed the Rezamark and make up the stock of the people of Jhaamdath, originally venerated ancestor spirits and powerful beasts that stalked their lands. By -5730 DR, the worship of Auppnsrdior the Ruby (Auppenser) began in Jhaamdath with the appearance of Laszik Silvermind who crafted the first Udoxia and allowed Jhaamdath to flourish as a nation despite the predations and machinations of neighbouring powers.
Following the creation of the Udoxia a number of other religions sprang up in the cities that were home to these fabled artefacts; Smrggadaane the Emerald (Murdane), Tliirthonasra the Topaz (Lliira), Chelrsmaa the Sapphire (Helm), Seraadss the Obsidian, Hsrodeluune the Crystal (Sune), Aleithiis the Amethyst.
As Jhaamdath expanded north and south it acquired other deities from cultures it absorbed, including Varae from the coastal tribes near the jungles south of the Lake of Steam, Iltyr the All Seeing from the Shaarans they relocated to the lands around the Nagawater, Ahorz from the Turami tribesmen.
As Jhaamdath entered its final centuries, the military became stronger and began to take charge of society. The military rulers confiscated the Udoxia and experimented upon them, with a number of prominent individuals attaining deific status among the people of Jhaamdath, including Valigan the Thirdborn.
Ahorz: The ancient Turami tribes inhabiting the western edge of the Akanamere spoke of a concept known as Ahorz, whereby those that visited evils upon the Turami would be eventually defeated by some undefinable universal force that kept balance in all things. The initial absorbtion of Turami people beginning around -4000 DR had little effect upon Jhaamdath’s society, as the Turami people were easily dispersed throughout the empire into small groups of labourers in each of the cities of the sword.
Beginning around -1800 DR large numbers of Turami migrated into Jhaamdath from the rapidly expanding Akanu, which ruthlessly slaughtered any non-Mulan people it encountered. These Turami reinvigorated the concept of Ahorz, and the strength of feeling of these migrants around vengeance against Akanu turned into an almost religious fervour, such that a Cult of Ahorz grew in the region of Thirty Anvils, where large numbers of Turami were working as loggers on the most northerly arm of Nikerymath.
The vengeance of the Cult of Ahorz against Akanu (sabotage, assassination, etc) were largely responsible for that nation invading eastern Jhaamdath in an effort to secure its border (although such an invasion was inevitable given the warlike nature of Akanu).
As the Turami dispersed throughout the Empire, the worship of Ahorz spread as well, and many citizens began to venerate the God of Vengeance to placate him or to incite his wrath against a wrongdoer.
Following the end of the war between Jhaamdath and Akanu, many Turami returned to the Three Anvils to continue their logging efforts. When the Tsunami struck, many of the Turami living on the plains fled east to the Akanul Mountains, descending when the waters receded. The Procession of Justice and the robber barons of the Vilhon led to the mass migration of many Turami, they ultimately settled in Turmish. Wherever the Turami went, the worship of Ahorz went with them.
Auppenser: Aside from the tribal veneration of ancestor spirits and animal worship in early Jhaamdath, the Church of Auppenser was the first true, organised religion.
Laszik Silvermind laid the foundations for the Church of Auppenser with his creation of the Code of Auppenser, and the training of his followers (known as Psiarchs). Although Laszik himself never formed the Church himself (he was actively opposed to such an organisation and prevented a number of his Psiarchs from establishing one), shortly after his death it was created regardless of his wishes and Laszik became the first elan of Auppenser.
Unlike the other religions of Jhaamdath, which tend to be centred primarily in one city, with a much reduced following in the other cities, the Church of Auppenser had a strong presence in every city (although it was strongest in Naarkolyth). The Church of Auppenser forbade temples to be built outside of the twelve cities of the Sword (a trend that many of the major religions of Jhaamdath also followed), and so when the tsunami wiped out Jhaamdath it also destroyed almost every manifestation of the Church of Auppenser (and the troubles in the region destroyed the remnants).
Garagos: Garagos is one of the few deities of the tribes that roamed the Rezamark and the Arnaden that made it into the pantheon of religions worshipped by the people of Jhaamdath. To the nomads, Garagos is a corruption of the words for Giant and War, and is based upon the fear (and occasional rampages) of giants from Nedeheim coming out of the mountains and slaughtering many warriors and enslaving the survivors. Garagos was depicted as a many armed giant that endlessly rampaged across the land, slaughtering all in its wake.
In the century before the war with Coramshan and Mir, Jhaamdath began to exert its military might against the nomads of the Rezamark (proving their supremacy over the tribes that had once exiled them). After a series of skirmishes with individual tribes, the nomads were welcomed into Jhaamdath and served as mercenary cavalry during the wars with Coramshan and Mir.
Those nomads that chose to join Jhaamdath brought their ancestor worship with them, along with the veneration of Garagos. The nomad cavalry that served alongside Jhaamdath’s military inspired respect from the Jhaamdath soldiers for their battle fervour, and so worship of Garagos spread into common practice among the military of Jhaamdath.
Valigan Thirdborn: During the waning days of the Empire, the most respected Exarch of the Psiocracy of Jhaamdath achieved Enlightenment for a second time; a feat never before achieved in the history of that nation. While his original transformation of Enlightenment (some 300 years earlier) turned Valigan into a serene and almost prophetic individual, his second Enlightenment turned him into a being enslaved to his emotions.
Valigan became prone to violent outbursts, and his growing psychic potential eventually resulted in the deaths of three Exarchs (the last remaining supporters of the Psiocracy and were replaced by Exarchs loyal to the military clans of Jhaamdath). Valigan was dismissed from the council and the events surrounding his second Enlightenment and his subsequent disappearance (and the disappearance of three other Exarchs) were quickly hushed by the Council of Exarchs, nonetheless rumours and whispers of Valigan Thirdborn began to circulate in Naarkolyth and so the official response was that Valigan had indeed achieved Enlightenment twice and was labelled an abomination and servant of chaos.
Valigan was imprisoned beneath the Fortress of xxxx in the Granite Grates. He remained in prison until the military forces released him (desperate for a leader) following the Fall of Jhaamdath. Valigan became renowned and feared as a being of godlike power and evil who stalked the Vilhon Wilds with his forces of chaos. Ultimately lit took the Procession of Justice nine years to defeat Valigan Thirdborn and his army.
The Haunted Forest: This great forest (known as Nikerymath to the elves that lived there) originally covered all the land from the Orsraun Mountains to the Lake of Steam. The Jhaamdlathi logged the forest back to allow them to settle on the plains that would become Jhaamdath. The forest was dense and dark
The Rezamark: Also known as the Shining Plains, the far northern territory of Jhaamdath was incorporated into the empire around -5000 DR to prove Jhaamdath’s growing might over their ancestors. The Rezamark was the ancestral place of the people of Jhaamdath, home to such tribes as the Anda, the Arna, the Ankhar (all named for different species of animals, mostly cats, that are prominent in the region), they would roam the plains between the Lake of Dragons and the Lake of Steam in an endless migration.
The plains were named for the legendary ancestor of the nomads (Rezarl), the more commonly used Shining Plains was given in reverence to the glittering dragon who had long since been forgotten after being absent for several millennia, since the appearance of the tribe of Jhaam in the Vilhon.
The Empire of Jhaamdath never settled the Rezamark, merely subjugated the tribes that had once exiled the people of Jhaam from this land and curtailed some of their freedoms (but not enought to cause rebellion). The tribal people were welcomed into the Empire of Jhaamdath almost as equals, unlike other groups subsumed into the Empire, but most nomads from the Rezamark remained apart from the empire, content to be paid as mercenary cavalry in times of war.
The Vilhon: Vilhon, meaning valley, is the stretch of wild, rolling hills lying between the Orsraun Mountains to the north and the Haunted Forest of Nikerymath to the south. It was lightly covered with trees and lightly settled with small villages when the Great Chief Jhaam led his people to this valley and forced all the native people to bow down to his rule.
Jhouram: The third city of the Sword was built to capitalise on the rich fishing grounds in the Bay of Jhaam and later for Jhaamdath to explore other lands around the Sea of Fallen Stars. During the Late Empire and beyond, Jhouram grew exponentially through trade with merchants from Imaskar, then Mulhorand, Unther, and Akanu.
The Slow Decline period of the empire saw a rise in military power, and Jhouram became home to the Imperial Navy, enriching its coffers even further. However, by the time of Jhaamdath’s fall, Jhouram had fallen on harder times as the Imperial Navy had been moved north to the Granite Grates and trade with Mulhorand had slowed following civil war in that country (Akanu had ceased to exist as a sovereign nation and Unther was becoming increasingly xenophobic).
When the tsunami hit, the hills upon which Jhouram was built dispersed much of the force of the wave and preserved many of its buildings. Unfortunately the foundations of the hills were carved away by the waters and within hours the surviving remains of Jhouram rapidly sank beneath the waves.
Naarkolyth: The first city of the Sword, and the greatest city of Jhaamdath, it was the earliest to be founded, the first to have a Udoxia placed at its heart, and was the home of the Imperial Palace.
Once the people started gathering permanently in Dhinnilith (under the direction of Laszik Silvermind) and were building their own huts around the walls and the grand halls of the noble clans, it became clear that a properly planned settlement would be required where all the people could live (not just the clan elders).
Naarkolyth was planned and constructed on the orders of Laszik Silvermind, according to his unfathomable design involving swirling streets and that radiate out from the centre around the district of Dhinnilith.
Dhinnilith: Originally this site was the meeting place for the Jhaamdlathi, chosen by Jhaam himself. Six years after Jhaam’s death, Laszik Silvermind influenced the clans to settle Dhinnilith, and the beginnings of the city were established, with the noble clans building grand halls and claiming the best land for themselves.
Within 50 years the city had outgrown its walls. Dhinnilith gradually became the the oldest district and heart of the city where the Imperial Palace was constructed and the noble clans maintained their grand residences, while the whole of the city was known as Naarkolyth.
The Imperial Palace dominated the district of Dhinnilith, a grand, many columned structure of white marble (Laszik ordered all Jhaamdath’s buildings to be construct of white marble). In -1603 DR, the Bladelords and the Psiarchs began exploring other planes and started construction on an immense extra-dimensional space that replicated the Imperial Palace and the district of Dhinnilith.
Laszik Silvermind: To the Jhaamdlathi, Laszik Silvermind was a travelling mystic, the kind blessed with magical wild talents that saw them shunned by the tribes of the Rezamark, but occasionally sought out for advice or to help deal with magical problems. These mystics were usually as a result of draconic interbreeding with the humans and Jhaam’s people did not exile them as other tribes did and so the whole tribe was exiled as a result.
Laszik Silvermind was one such “gifted” individual, blessed with a number of wild talents that were focused upon mind magic related powers (telepathy, telekinesis, etc). When he was cast out of his tribe as an adolescent, he wandered the plains and was captured and ultimately sold to the illithids of Oryndoll, who selected him to undergo ceremorphosis when he reached adulthood.
Laszik’s implantation with an illithid tadpole did not proceed as expected, instead of his brain being devoured, the tadpole merged with Laszik’s brain and created an unusual and unique hybrid. Furthermore, the tadpole implanted in Laszik was more powerful than usual and would have transformed him into an ulitharid, had ceremorphosis been successful.
Laszik was experimented upon as the illithids attempted to discover what went wrong. His growing abilities from his merging with the illithid tadpole allowed Laszik to escape the illithids and he fled Oryndoll, accidentally manifesting a portal that transported him to the Deepwing Mountains.
Laszik was found by the dragon Aupp’nsaardr the Glittering One, and trained to use his powers with the intention of Laszik bringing civilisation to the people of the Rezamark and moving them towards worship of the Glittering One so he could rule over them and they could serve and protect him while he slept.
Laszik absorbed the knowledge imparted by the Glittering One like a sponge, together they created the Code of Auppenser, that would form the basis for this new civilisation. Then Laszik betrayed Aupp’nsaardr, stole the Code of Auppenser and six incubating dragon eggs, and teleported away.
Wandering east he came to the Vilhon where the Jhaamdlathi people roamed, and using his magics he created a great spectacle at the funeral of Chief Jhaam, hailing him as the beloved of Auppenser, and unveiling the power of the new god for his chosen people.
Over the decades, Laszik helped turn the meeting place of Naarkolyth into a growing settlement of order and wonder, with streets arranged in spirals and buildings arranged and opening onto one side of the street. He also unveiled such wonders and the Code of Auppenser and the Udoxia, gathering a large number of followers to his side, whom he taught the beginnings of a discipline he called “psionics”.
Within a century, Laszik and his psiarchs had supplanted the ruling clans of Jhaamdath, and ordered his followers to expand the nation according to the Code of Auppenser, with each city to have a Udoxia at its centre.
Laszik then seemingly vanished in front of a large crowd of people. In truth he shed his corporeal form and merged with the Amethyst Udoxia of Naarkolyth, so that he could persist apart from his failing body and guide and protect the people of Jhaamdath (and himself) from the illithids of Oryndoll and the Glittering One who had long contested for control of the tribes of the Rezamark.
Abysm: When the tidal wave struck the heart of Jhaamdath, the citizens of Naarkolyth were all linked in a web of cognisance crystal networks. The simultaneous deaths of thousands of people with their consciousnesses linked together had unpredictable results, and the souls and consciousnesses of these masses were torn from their bodies and left adrift in a portion of the Astral Plane.
Over time these souls coalesced into a single entity known as Abysm. Abysm the Schismed remains trapped on the Demiplane of Ectoplasm (a portion of the Astral Plane he has created for himself).
Bpdethrys: During the time of the Eternal Empire of Jhaamdath, Emperor Dharien implemented a number of changes, one of which was to mandate the use of cognisance crystal for all citizens. The Council of Exarchs (now puppets to the Emperor Dharien), spent a decade researching ways to link these crystals together in networks across the city.
When the tidal wave struck, the Council of Exarchs sought to save themselves by forcibly borrowing the power and knowledge of every citizen in Naarkolyth in an attempt to achieve Enlightenment. The wave struck while the Exarchs were in mid-ascension, the results were catastrophic.
The majority of the population had their souls and consciousness ripped from their bodies through the cognisance crystals. The Exarchs and those seeking to steal power from others to elevate themselves were mashed together into a monstrous abomination, an ectoplasmic, insane, undead force that craves the consumption of souls, the rest of the population became trapped in the Astral Plane and gradually coalesced into a collective consciousness made up of the souls of the citizens of Naarkolyth.
Bpdethrys is the Caller in Darkness, the malevolent remnants of the last 12 Exarchs of Jhaamdath, an insane monster torn between the 12 or more souls that make up this soul stealer, constantly driven to absorb the consciousnesses and souls of any living creature nearby. It resembles a floating black cloud with distorted, anguished faces manifesting at random places and times within the cloud.
Emperor Dharien: Emperor Dharien was a uniquely powerful individual, he was a Psiarch for nearly 6 decades before abandoning his position to join the Imperial legions. Rising quickly through the ranks of the military, Dharien Mhulth became the head of the army in -279 DR.
The soldiers were utterly loyal to Dharien, and he ensured they were better trained, equipped, and treated than ever before. In -276 DR Dharien turned his army against the Psiocracy of Bladelords and their allies among the Psiarchs of Auppenser, he already had the support of 6 members of the Council of Exarchs, and within a few months he had captured or slain a further 3 members. The remaining opposition members of the Council of Exarchs (led by Exarch Valigan I) surrendered to Dharien and agreed to support him. Dharien was declared emperor days later
Emperor Dharien quickly became known as the “Metamind”, for he would use his brain and his magical abilities as an offensive weapon, forcing the power of his mind against opponents and then draining them of all thoughts (leaving them a mindless husk). As his power grew, so did the size of his cranium, and within a few years Emperor Dharien was confined to the Imperial Palace.
When the tsunami struck, Emperor Dharien attempted to use the entirety of his mental reserves to force back the wave, forming a massive shockwave that shattered half the Imperial Palace and everything in its path. When that failed he called upon the mental reserves of his Psiwar, draining them utterly and using their power to shield the remains of the Imperial Palace and the Emperor. These efforts reacted badly with the efforts of the Council of Exarchs to save themselves, the Imperial Palace and the entire district of Dhinnilith was pulled into the ectoplasmic demiplane created a millennia before, and the bodies of the betrayed Psiwar rose again as swordwraiths.
The ultimate fate of Emperor Dharien is unknown, it is possible that he expended the last of his mental and life energies trying to save himself, however, there is a fell sentience that seems to direct the swordwraiths and it appears to be growing in power as they attack in ever greater numbers against sites of ancient Jhaamdath. Emperor Dharien may yet survive in the Demiplane of Dhinnilith, marshalling his forces once again.
Exarch Thelasand IV: Thelasand was the Exarch representing Gharrent, the fourth city of the sword. He was originally a Psiarch and supporter of the Exarch Valigan I, and assisted him in his second ascension. While originally a priest of Auppenser and supporter of the Psiocracy, the ascension of Valigan changed Thelasand into becoming a bloodthirsty megalomaniac and most fervent supporter of Emperor Dharien.
It is believed that Thelasand was in mental contact with Valigan Thirdborn, despite the latter’s imprisonment, and this may explain his erratic behaviour. From -269 DR to -256 DR, Exarch Thelasand IV was the most fanatical servant of Emperor Dharien, and at his urging the Empire of Jhaamdath attempted to eradicate the elves of Nikerymath.
Early in -255 DR, Exarch Thelasand IV abandoned his position and fled north to the Granite Grates. He started referring to himself as the Scion of Valigan, and began to preach about the end of Jhaamdath and how Valigan Thirdborn would save those who worshipped him. Following the tsunami, Thelasand gathered the remnants of Jhaamdath’s military to his side and attempted many times to free Valigan from his prison, sending his soldiers throughout Jhaamdath’s former territories searching for something that would release his master.
The Procession of Justice’s appearance in -247 DR ended Thelasand’s dream of releasing Valigan and ruling over a resurgent Empire of Jhaamdath. After a prolonged series of battles with the angelic host of Tyr, Thelasand abandoned his former master and fled west to the Rezamark, ending his days crawling through the Wetwoods while being pursued by hunters
The Living Sceptre of Naarkolyth: In the waning days of Jhaamdath, in -257 DR the Year of the Stricken, the histories of Jhaamdath speak of a plot by the elves of Naarkolyth to assassinate Emperor Dharien by journeying to the Eternal Palace under the auspices of reconciliation and gifting him a sceptre made of woven plants topped with a large glowing emerald. The sceptre burned the emperor when he touched it and so he sent the elves away (refusing to show weakness to the duplicitous elves).
The history of the elves of Naarkolyth tells the tale differently, the forces of Jhaamdath captured the Emerald Speaker of Naarkolyth (a seer and head of the Conclave of Naarkolyth) and dragged him back to the Eternal Palace in chains, stealing the Living Sceptre of Naarkolyth in the process. After being tortured and mutilated, the Emerald Speaker was allowed to return to Naarkolyth as a warning in -257 DR.
The Emerald Sceptre is a living object, constructed of three saplings from Shadowtop Trees, intertwined around the undeveloped egg of an emerald dragon (the foetal dragon was a runt and would never survive hatching, but remains alive in this state).
The Emerald Sceptre allows the user to foresee future events, as well as emit positive energy in a burst or projectile that can damage and repel undead, and provide healing energy to those touched with it.
When Emperor Dharien held the Emerald Sceptre he saw the elves destroy Naarkolyth with a wave of magical energy (the Emerald Seer and the elves of Naarkolyth saw the forest swept away in a similar tide of magical energy), the dragon inside also rejected Dharien and heated the Emerald Sceptre until it burned him. Emperor Dharien resolved to destroy the elves to prevent the future catastrophe, redoubling his assaults on Naarkolyth.
The Targe of Eidolons
Stars: Metal disks with spikes projecting in many directions