Arabel

Overview

Arabel is a city of 17,000 to 25,000 souls who live in a thousand buildings surrounded by fortifications. It’s situated in the eastern portion of Cormyr, at the crossroads of Calantar’s Way and The East Way. (Cormyr pg 16)

Population: 17,000
Armed Force: 2,000 Purple Dragons, War Wizards unit, militia,
Red Ravens
Major Temples: Tymora
Local Nobles: Huntcrown, Marliir
Local Merchants: Baerlear, Bhela, Dragoneye, Gelzunduth,
Hiloar, Iron House, raliqh, Misrim, Nyaril, Six Coffers,
Thond, Thousandheads, Trueshield
Lord: Myrmeen Lhal
Herald: Westar

(Cormyr sourcebook)

A frontier feeling still pervades the Caravan City of Cormyr, though the recent addition of Tilverton to the realm is lessening Arabel’s role as the base for prospectors, big-game hunters, Purple Dragons, adventurers bound for the Stonelands, and upland ranchers. Long an independent city-state, Arabel was the site of Gondegal’s short-lived court and retains surprisingly sophisticated shops and services for such a backland centre. Like Suzail, the diligent work of the authorities and the amount to which they regulate affairs keeps the city clean, uncluttered, and relatively safe. It is the perfect waystop for weary caravan merchants bound for the heart of the realm or headed out to trade for the riches of the Moonsea and the Dales. (Volos Cormyr pg 14)

Dominated by overland trade and a long-established local gem industry Arabel is often threatened by Zhentarim forces. The Zhentarim keep a watch on it from the Stonelands, though their feywing riders seldom dare to pass over the city itself, raiding caravans and wayfarers on the road when good opportunities befall. For this reason, the Purple Dragon forces in Arabel are ever-vigilant. They are always on patrol or on exercises that keep them active in the shadow of Arabel – the lands immediately north and east of the city as far afield as Redspring, Castle Crag and Hillmarch. (Volos Cormyr pg 14)

These lands are ideal grazing country because of their numerous ponds and rivulets, and so numerous shepherds and keepers of herds of goats, cattle, and other herd animals have come to live here over the years. Skirmishes in the shadow of Arabel are frequent, both because outlaws often come here and because Zhentarim never seem to learn blood lessons. (Volos Cormyr pg 14)

History

Arabel was briefly an independent city, ruled by the usurper Gondegal, the Lost King. At its height, Gondegal’s realm stretched over much of Cormyr. However, he attempted to contain too much territory against the opposition of Cormyr, Sembia, Daggerdale, Tilverton, and others. In fact, Gondegal’s rulership from his base in Arabel lasted only eight days and ended without bloodshed. Gondegal fled before capture, and his whereabouts and condition are unknown, but oft talked about in taverns whenever caravans disappear or bandit activity surges. (Cormyr pg 21)

Although Gondegal’s empire did not last, it had a hand in birthing the Kingdom of Cormyr. One of the faults of the young King Azoun IV was his reluctance to attend to matters outside Suzail, the capital city. But when there was an armed rebellion within Cormyr, the king was forced to take notice and act. He personally led his troops against Gondegal’s self-disintegrating force. This was Azoun’s first showing with his troops, and his liberation of Arabel from Gondegal’s rule is a pleasant memory and feeling that he keeps close to his heart even today. (Cormyr pg 21)

Life and Society

Inns and taverns dominate Arabel’s social scene. Because of the large number of adventurers and transients in Arabel at all times, the city has a great number and great variety of inns and taverns. (Cormyr pg 17)

Just as Arabel’s transient population supports a large number and variety of inns, the city also has an abundance of taverns. (Cormyr pg 20)

Arabel has dozens of other taverns, the most popular of which are the Bent Bow, Black Barrel, Black Mask, Burning Blade, Coiled Whip, Dancing Dracolisk, Ivory Jack, Lame Camel, Lazy Lizard, Red Sword, Silver Tankard, Smoky Skull, Soldiers Boots, Striking Snake, Two-Headed Lion, and the Wink and the Kiss. (Cormyr pg 20)

Granaries: Arabel has long been the central granary for those settlements north of the King’s Forest. The Crown uses barracks for the Purple Dragons as granaries and has long standing agreements with many local noble houses to rent out a number of disused buildings on their estates as granaries.

Economy

Most of the Merchant Houses of Arabel have agents in Hillsfar, Yhaunn, Procampur, and Lyrabar, with travelling agents that range from Berdusk to Melvaunt, to Aglarond, to the Vilhon Reach. Most of the trade in Arabel comes from the Moonsea and heads to Berdusk (providing an alternative to Sembia), including lumber, furs, ore, refined metals, and metal cast goods. In return Arabel ships preserved foodstuffs (alcoholic or spiced jams) to the Moonsea North.

Sitting at an important crossroads, Arabel is a major trade centre. It also serves as an organizing point for many adventuring bands that use the city as a jumping-off point for the north and east. (Cormyr pg 16)

The largest commercial enterprise is Thousandheads Trading Coster, which has extensive holdings in Arabel for use on its trade route from Waterdeep to Hillsfar via Scornubel, Berdusk, Iriaebor, Priapurl, Arabel, and Essembra. This company runs thousands of caravans along this route, with each caravan guarded by hired adventurers and mercenaries. (Cormyr pg 16)

The city is also known for its fine jewellery, primarily the product of the House of Thond, currently run by Peraphon (CN hm F3). It is also a major trans-shipment point for coal mined in the Gnoll Pass area. Dominating the coal trade is the city’s wealthiest local merchant, House Misrim, which has three large warehouses and has expanded its trade into a wide variety of commodities. (Cormyr pg 16)

Arabel’s importance to trade is demonstrated by the large local facilities of far-reaching trading companies such as Dragoneye Dealing Coster, Iron House (owner of Iron Throne), Six Coffers Market Priakos, and Trueshield Trading Priakos, in addition to Thousandheads. These companies regularly hire exploration parties to maintain their interests all over Cormyr. Several family merchant houses based in Arabel are prominent locally but concentrate on business near Arabel instead of activity throughout Cormyr. These houses and primary businesses include the Baerlear (cheese), Bhela (weapons and armour), Gelzunduth (winery), Hiloar (brewery), Kraliqh (real estate), Misrim (horses), and Nyaril (grains) families. (Cormyr pg 16)

Arabel also has a number of entrepreneurs who have built successful businesses without the benefit of a merchant family background. Chief among these is Lheskar Bhaliir (N hm F3), who owns several enterprises that operate on the edge of the law. His general stores sell a motley and ever-changing selection of merchandise and are widely rumoured to be fencing operations for stolen goods. He also owns two prominent taverns, the Dancing Dragon and the Dancing Dracolisk, which make no effort to bar shady customers. (Cormyr pg 16)

Another important businessman is Blaskin the Bold (LN hm Fl), an independent contractor who specializes in wooden structures. With the frontier-like quality of life outside Arabel’s walls, Blaskin has made a fortune building stockades and fences for farmers in the area. (Cormyr pg 16)

An unusual shop different from any other in Cormyr is Elhazir’s Exotica, an expensive gift shop that features such items as dragonscale shields and painted wyvern eggs. Customers who win the trust of Elhazir (CN hm W15) may get a chance to buy some of the unique items kept tucked away in his locked back room. (Cormyr pg 16)

The Lamps hardware store has earned a loyal customer following by offering great selection and service at competitive prices. Its owner, Khelve (CN hm F2), is well known and respected in the community. (Cormyr pg 16)

With so many adventuring companies using Arabel as a base, hiring mercenaries accounts for a large share of the city’s economy. The largest employer is the Red Raven Mercenary Company, which has an impressive headquarters in the city. (Cormyr pg 16)

Politics

Myrmeen Lhal (NG hf R14): Is the popular and efficient Lord of Arabel. She envisions her task as creating and maintaining a secure environment for business. She has done her job well. (Cormyr pg 17)

Westar, Herald of Arabel (NG hm F8): Westar assists Myrmeen Lhal and has hundreds of assorted duties to perform as well. Westar has a reputation for honesty and trustworthiness. He is also well known for the quirk of never performing a duty on the first of the month. The reason for this unusual behaviour is unknown as he has been very tight-lipped about the subject, but his exemplary work throughout the rest of the month has earned him this eccentricity. (Cormyr pg 17)

Military

Heading the Purple Dragon garrison is Baron Thomdor (LG hm F17), the king’s cousin and Warden of the Eastern Marches, Thomdor is a tough and fair leader of the militia. Assisting him is Dutharr (LG hm F11), who is in effect the chief of police in Arabel. The two warriors have a good relationship and work very well together, though Dutharr prefers to interact with Thomdor rather than Lhal because of a slight personality conflict between them. (Cormyr pg 17)

Regular patrols to the Stonelands in the north start in Arabel. A typical patrol is a force of 40-60 F3s and F4s commanded by an F6 or F7 and well supported by War Wizards and priests. Existing alongside the local militia is a force of mercenaries known as the Red Ravens, based in Arabel. The Ravens are a mercenary company possessed of a long history in Cormyr and a good relationship with Baron Thomdor and Myrmeen Lhal. Their primary objective in recent times has been to clear the Stonelands of potential threats to Cormyte citizens. This contract is sponsored by King Azoun, but he often leaves administration of the contract to Myrmeen Lhal. Thus far, the Red Ravens have been successful, but their numbers (between 100 and 300 depending upon circumstances) prevent them from fulfilling their contract quickly. The leader of the Ravens is Rayanna Rose (LN hf F16), who is known for exploits during the Horde Crusade. She keeps the Ravens in good standing with Arabel and the king. (Cormyr pg 17)

Important Sites

Arnthaun Glassworks: This old family of glass makers is widely regarded as the best in Arabel (and arguably Cormyr, although many outside Arabel contest that claim). The elaborate shopfront is locked at all times, and customers are only allowed in by appointment (requiring a recommendation or referral), the prices for their glass, stained glass, and glass sculptures are very expensive.

Baalimr Selmarr: Carpenter

Bazaar: Market area

Bent Bow: Tavern

Black Barrel: Tavern

Blackhand Lhaol’s: smithy

Black Mask: Tavern

Blaskin’s: Wooden structures

Blue Mace (Inn): Other inns of comparable quality to the World Serpent Inn include Blue Mace, High Moon Inn, Nine Fires, and Swinging Gate. (Cormyr pg 20)

Bracerim Thabbold: Bed builder

Buldo Cravan: Butcher

Burning Blade: Tavern

Calantar’s Gate:

Caulmers Glass: Caulmers shop looks like an imitation of their rivals (Arnthaun Glassworks), with almost every detail copied, but the quality of the finish is always slightly lower. Caulmer’s looks like a professional operation, with a slick team of salesmen in operation, they specialise in quick glass at low prices (payment up front) but the quality is always lower than expected. It is whispered that Caulmers will make anything to order, including works that are obviously “offences against the dragon”.

Cheth Zalbar: Purveyor of fine perfumes, soaps, lotions, dyes, and cosmetics

Citadel (and Jail):

Coiled Whip: Tavern

Copper Cockatrice: Hardware

Daglar Maermeet: Armourer

Dancing Dancer: Tavern

Dancing Dragon (Tavern): The tavern most frequented by local residents is the Dancing Dragon, the centre of Arabel’s nightlife. The most popular event of the inn is a monthly costume dance. Many stories of intrigue revolve around those who appear at the dance, for it has long been rumoured that the city’s nobles and elite arrive in costumes designed to mask their identities. Fuelling these rumour mills is the fact that no one is required to unmask during or after the dance. (Cormyr pg 20)

Dancing Dracolisk (Tavern):

Dazniir Relharphin: Wheelwright

Dhalgim’s Yard: Fuel: wood, charcoal, oils, kindling

Dhaliima’s: Boarding house

Dhelthaen: Butcher

Dragoneye Dealing Coster Warehouse:

Dragoneye Dealing Coster Yards:

Dragon’s Rest: Guesthouse and barracks owned by the crown for quartering of royal guests.

Dulbiir’s: Rental costumes and finery, escort service

Eastgate:

Eastwatch Inn: Inns better off avoided include the Eastwatch Inn, Irriphar’s Inn, Roll Roast, and Three Bars. (Cormyr pg 20)

Elfskull Inn: Other quality inns only a notch below the Pride of Arabel are Elfskull Inn, Falcon’s Rest, and the Weary Knight. (Cormyr pg 17)

Eighlar’s Fine Wines:

Elhazir’s Exotica: An expensive gift shop that features such items as dragonscale shields and painted wyvern eggs. Customers who win the trust of Elhazir (CN hm W15) may get a chance to buy some of the unique items kept tucked away in his locked back room. (Cormyr pg 16)

Eyes and Ears of Arabel: Messenger service, caravan-guard hiring service, fast delivery service within Arabel

Falcon’s Rest (Inn): Other quality inns only a notch below the Pride of Arabel are Elfskull Inn, Falcon’s Rest, and the Weary Knight. (Cormyr pg 17)

Feasting Board: Eatery

Fillaro’s Overland Food: Barrels of fish, etc., from the Sword Coast or Inner Sea

Gelzunduth Warehouse:

Gentle Smile: Festhall of good quality

Ghastar Ulvarinn: Stonecutter

Green Phial: Medicines & physics shop and clinic

Hawk’s Perch Trading House: Pawnshop

High Horn Gate:

High Moon Inn: Other inns of comparable quality to the World Serpent Inn include Blue Mace, High Moon Inn, Nine Fires, and Swinging Gate. (Cormyr pg 20)

House Marliir (noble family):

House of Baerlear: Local merchant

House of Baerlear Warehouse:

House of Bhela: Local merchant

House of Gelzunduth: Local merchant

House of Hiloar: Local merchant

House of Hiloar Warehouse:

House of Kraliqh: Local merchant

House of Kraliqh Warehouse:

House of Lheskar Bhaliir:

House of Misrim: Local merchant

House of Misrim Warehouse 1:

House of Misrim Warehouse 2:

House of Misrim Warehouse 3:

House of Nyaril: Local merchant

House of Nyaril Warehouse:

House of Thond: Local merchant)

Hundar’s Fine Carpets, Perfumes, and Lanterns:

Hungry Man: Restaurant

Iardon’s Hirelings: Rental servants, escorts, loaders and lifters, mourners, messengers or errand runners

Iron Throne Yards:

Irriphar’s Inn: Inns better off avoided include the Eastwatch Inn, Irriphar’s Inn, Roll Roast, and Three Bars. (Cormyr pg 20)

Ivory Jack: Tavern

Jhamma’s Silks and Furs:

Khammath’s Crystal: Shop

Kelsar’s Fowl: Live poultry and game birds

King’s Trading Yards: Crown-owned but available for rental

Lady’s House: The most powerful religious organization in Arabel is the temple that worships Tymora: Lady’s House. An avatar of the Luck Maiden appeared and protected Arabel during The Time of Troubles and because of this, the temple and its order have grown significantly in the city. Leading the order is Darmos Lauthyr (CG hm P11), who has 24 priests under him and more than 300 followers. A popular figure in Arabel who is strongly connected to the order is Doust Sulwood, a former Lord of Shadowdale.

Lady’s Tastes: Fine clothing

Laeduth’s: Boarding house

Lame Camel: Tavern

Lavender Lion: Festhall

Lazy Lizard: Tavern

Lomdath’s Tailor: Owned by the tailor Mulkaer Lomdath, this shop is a high end tailor of women’s clothing for the rich merchants and local nobility. The front room is walled in mirrors and full of elegant gowns on mannequins.

Mhaer Tzintin: Loans and money changer

Mhaes’s: Festhall

Milzar’s Yards: Rental stockyards

Monument to Dhalmass, The Warrior King:

Moonlit Touch: Nightclub, festhall

Mother Lahamma’s House: Boarding house

Murdered Manticore (Inn): Budget hostels include the Murdered Manticore, Orange Banner Inn, Red Stirge, Scarlet Spear, and Whistling Wheel. (Cormyr pg 20)

Naneatha’s: Festhall

Nathscal’s Warehouse: Rental warehouse

Nelzara’s: Boarding house

Net of Pearls: Gowns, jewellery, and lingerie

Night Wolf Inn: For those of lesser means, there are the Night Wolf Inn, Old Warrior, Tired Traveller, Traveller’s Banner, Watchful Lynx, and Wayscross Inn. (Cormyr pg 20)

Nine Fires (Inn): Other inns of comparable quality to the World Serpent Inn include Blue Mace, High Moon Inn, Nine Fires, and Swinging Gate. (Cormyr pg 20)

Nuirouve Domar: Potter

Old Warrior (Inn): For those of lesser means, there are the Night Wolf Inn, Old Warrior, Tired Traveller, Traveller’s Banner, Watchful Lynx, and Wayscross Inn. (Cormyr pg 20)

Open Casket: Pawnshop, used goods, caravan liquidations, and fence of stolen goods

Orange Banner Inn: Budget hostels include the Murdered Manticore, Orange Banner Inn, Red Stirge, Scarlet Spear, and Whistling Wheel. (Cormyr pg 20)

Orbul’s Fine Carving and Furniture:

Orphast Ulbanath: Scribe, cartographer, genealogist

Palace (court, assembly hall):

Phaesha’s: Boarding house

Pork Market: Yards

Pride of Arabel (Inn): The most prestigious inn is the Pride of Arabel, which is also the most expensive and a favoured spot of the city’s elite. A meal at the Pride will yield contact with important people in the ruling councils and the powerful leaders of the trading companies. (Cormyr pg 17)

Psammas Durviir: Tailor

Quezzo’s Warehouse: Rental warehouse

Rhalseer’s: Boarding house

Raspral’s Kiss: Festhall

Rauln’s House: This house is in a poor state of repair and looks like it is several centuries old. It is home to the Rauln’s; a married couple that are skilled in making glass. They will take orders for payment up front (their prices are cheaper than Caulmer’s), but it takes a long time to complete anything.

Red Ravens Mercenary Company Headquarters:

Red Stirge (Inn): Budget hostels include the Murdered Manticore, Orange Banner Inn, Red Stirge, Scarlet Spear, and Whistling Wheel. (Cormyr pg 20)

Roll Roast (Inn): Inns better off avoided include the Eastwatch Inn, Irriphar’s Inn, Roll Roast, and Three Bars. (Cormyr pg 20)

Red Sword: Tavern

Saerdar’s Silks and Flowers:

Scarlet Spear (Inn): Budget hostels include the Murdered Manticore, Orange Banner Inn, Red Stirge, Scarlet Spear, and Whistling Wheel. (Cormyr pg 20)

Shassra’s: Boarding house

Shrine to Chauntea:

Shrine to Deneir:

Shrine to Helm:

Shrine to Lliira:

Shrine to Milil:

Shrine to Tempus:

Silver Stallion: Tack shop

Silver Tankard: Tavern

Six Coffers Market Priakos Warehouse:

Six Coffers Market Priakos Yards:

Smoky Skull: Tavern

Soldiers Boots: Tavern

Ssantusas’s Warehouse: Rental warehouse

Ssarra’s: Restaurant

Striking Snake: Tavern

Swinging Gate (Inn): Other inns of comparable quality to the World Serpent Inn include Blue Mace, High Moon Inn, Nine Fires, and Swinging Gate. (Cormyr pg 20)

Szantel’s Ropes, Cords, Chains, and Mesh:

Tamthiir’s Leather Shop: Fine clothes made to order

Thael Diirim’s Parchment and Proclamations:

Thalonder’s Ride: Known locally as “the Ride”, this is the main east-west road cutting through the city of Arabel, linking the East Gate to the High Horn Gate. It was named for Ustrin Thalonder, the architect responsible for rebuilding Arabel’s city walls, who insisted on demolishing buildings in the heart of the city to allow a direct path for the quick movement of defenders in the event of an attack.

The Baths: In addition to the inns and taverns, Arabel’s Baths are a popular gathering place. The Baths and related facilities, including a gym and a full complement of barbers and other services for personal grooming, are luxuriant in their appointments and relaxing in style. (Cormyr pg 20)

The Chalice: Fine brass and metalworks

The Lamp, Lantern, and Candle Shop of Nphreg Jhanos:

The Lamps: This hardware store has earned a loyal customer following by offering great selection and service at competitive prices. Its owner, Khelve (CN hm F2), is well known and respected in the community. (Cormyr pg 16)

The Strongwatch: Rental warehouse, heavily guarded

Thond’s: Jewellery

Thousandheads Trading Coster Warehouse:

Thousandheads Trading Coster Yards:

Three Bars (Inn): Inns better off avoided include the Eastwatch Inn, Irriphar’s Inn, Roll Roast, and Three Bars. (Cormyr pg 20)

Three Sisters: Pawnshop, used and damaged clothes and goods

Tired Traveller (Inn): For those of lesser means, there are the Night Wolf Inn, Old Warrior, Tired Traveller, Traveller’s Banner, Watchful Lynx, and Wayscross Inn. (Cormyr pg 20)

Traveller’s Banner (Inn): For those of lesser means, there are the Night Wolf Inn, Old Warrior, Tired Traveller, Traveller’s Banner, Watchful Lynx, and Wayscross Inn. (Cormyr pg 20)

Two-Headed Lion: Tavern

Trueshield Trading Priakos Yards:

Vaethym Olorar: Rental falconer

Velvet Couch: Festhall

Vondor’s Shoes & Boots:

Wary Warrior: Weapons of all types

Watchful Lynx (Inn): For those of lesser means, there are the Night Wolf Inn, Old Warrior, Tired Traveller, Traveller’s Banner, Watchful Lynx, and Wayscross Inn. (Cormyr pg 20)

Watchful Shield: Rental bodyguards

Wayscross Inn: For those of lesser means, there are the Night Wolf Inn, Old Warrior, Tired Traveller, Traveller’s Banner, Watchful Lynx, and Wayscross Inn. (Cormyr pg 20)

Weary Night (Inn): Other quality inns only a notch below the Pride of Arabel are Elfskull Inn, Falcon’s Rest, and the Weary Knight. (Cormyr pg 17)

Well:

Whistling Wheel (Inn): Budget hostels include the Murdered Manticore, Orange Banner Inn, Red Stirge, Scarlet Spear, and Whistling Wheel. (Cormyr pg 20)

Wink and Kiss: Tavern

World Serpent (Inn): known locally sometimes as the Wild Goose. Despite its shabbiness, the World Serpent’s reputation for strange occurrences stretches well beyond Arabel’s fortifications and therefore draws in many visitors to the city. (Cormyr pg 17)

Zelond’s Warehouse: Rental warehouse

Zelzar’s: Pawnshop and used goods

Important NPCs

Adolphus (LN hm F0): Adolphus is a sage devoted to the study of astronomy and physical sciences. He is also expert in the identification of metals and baser minerals as well as woods and plants, especially in properties that may be useful to man. Adolphus will share his knowledge, but for high fees. He is a good friend of King Azoun, but the details of their relationship are not known. (Cormyr pg 20)

Asgetrion the Learned (NG hm F1, S: monsters): Asgetrion is known as an expert on gorgons and has the largest collection of scrolls of protection against petrification of any one person in Cormyr. War Wizards and adventurers often call upon his knowledge when they expect to be encountering gorgons in their travels. Asgetrion does not sell his scrolls, however, but hoards them jealously. (Cormyr pg 20)

Blaskin the Bold (LN hm F1): An independent contractor who specializes in wooden structures. With the frontier-like quality of life outside Arabel’s walls, Blaskin has made a fortune building stockades and fences for farmers in the area. (Cormyr pg 16)

Darmos Lauthyr (CG hm P11): Darmos is quite outspoken as an advocate of himself and his order. He has become increasingly demanding of recognition by Arabel officials and by King Azoun, from whom he demands a barony. Also, among the temples to Tymora, he feels his temple, Lady’s House, should be revered as the most important and sacred temple in the order. These tirades have not won him many friends in either the order or Arabel. (Corymy pg 21)

The most outrageous thing he has done lately is to double the temple’s fees. Loyal followers are willing to pay his fees, but there is talk on the streets about efforts of some to find a new priest for Lady’ s House and efforts to start another temple to Tymora just outside Arabel. (Cormyr pg 21)

Doust Sulwood, Knight of Myth Drannor (CG hm P9 of Tymora): Doust is an adventurer who has decided to take a break from the dangerous career and has chosen to live in Arabel. His membership in the Knights of Myth Drannor has earned him a formidable reputation. There’s some speculation as to why he’s suspended his adventuring career to relax in Arabel. Some folks say that Doust is not relaxing, but waiting for some particular event to occur, and that event will happen in Arabel. Doust denies this but is constantly hounded for information about this mysterious rumoured event. Others say Doust is conducting good deeds anonymously for reasons of his own. Cormyr pg 20)

Elmdaerle, Guildmaster of the Guild of Naturalists (NG hm W2, S: zoology, botany): Elmdaerle is Arabel’s, and perhaps Cormyr’s, foremost expert on Cormyte forest flora and fauna. Elmdaerle is widely known as a friendly soul who can talk endlessly on any subject pertaining to botany and small woodland creatures. His most famous moment was saving a visiting noble from food poisoning by providing a botanical antidote. His Guild of Naturalists is growing stronger in Arabel, and the guild often conducts expeditions to the surrounding countryside to gather specimens for later examination. (Cormyr pg 20)

Islif Lurelake (NG hf F8): Former captain of Shadowdale’s militia. Islif, who is tall and broad-shouldered, distinguished herself in battles with Zhentil Keep and Scardale. She has retired, at least temporarily, to raise their son, Jhaok Sulwood. (Cormyr pg 20)

Lheskar Bhaliir (N hm F3): He owns several enterprises that operate on the edge of the law. His general stores sell a motley and ever-changing selection of merchandise and are widely rumoured to be fencing operations for stolen goods. He also owns two prominent taverns, the Dancing Dragon and the Dancing Dracolisk, which make no effort to bar shady customers. (Cormyr pg 16)

Myrmeen Lhal (NG hf R14): Is the popular and efficient Lord of Arabel. She envisions her task as creating and maintaining a secure environment for business. She has done her job well. (Cormyr pg 17)

Raynaar Marliir (LN hm F6): Raynaar is the current head of the House of Marliir, the most powerful noble family in the Arabel area. Raynaar has been a benevolent landlord to his tenant farmers and remains on good terms with all but a few of the more exploitive merchant companies (Cormyr pg 20)

Westar, Herald of Arabel (NG hm F8): Westar assists Myrmeen Lhal and has hundreds of assorted duties to perform as well. Westar has a reputation for honesty and trustworthiness. He is also well known for the quirk of never performing a duty on the first of the month. The reason for this unusual behaviour is unknown as he has been very tight-lipped about the subject, but his exemplary work throughout the rest of the month has earned him this eccentricity. (Cormyr pg 17)

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